3 семестр
This commit is contained in:
26
Part1/Lab2/Lab2.cpp
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26
Part1/Lab2/Lab2.cpp
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@@ -0,0 +1,26 @@
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#include <string.h>
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#include <stdlib.h>
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#include <time.h>
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#include <iostream>
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using namespace std;
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#include "Set4.h"
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int Set::N = 26, Set::cnt = 0; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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const long q0 = 100000; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int main()
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{
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srand(time(nullptr));
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Set A('A'), B('B'), C('C'), D('D'), E; //A, B, C, D <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. E <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<2D><>
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clock_t begin = clock();
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for (long q = 0; q < q0; ++q)
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{
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E = D & (A | B) & ~C;
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//E = ~A;
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}
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clock_t end = clock();
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E.Show();
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cout << " Middle power =" <<
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(A.power() + B.power() + C.power() + D.power() + E.power()) / 5 <<
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" Time=" << end - begin << " / " << q0 << endl;
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cin.get();
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return 0;
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}
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31
Part1/Lab2/Lab2.sln
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31
Part1/Lab2/Lab2.sln
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@@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30804.86
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Lab2", "Lab2.vcxproj", "{43E2B72C-FD3D-4357-ACBD-6379834A6269}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{43E2B72C-FD3D-4357-ACBD-6379834A6269}.Debug|x64.ActiveCfg = Debug|x64
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{43E2B72C-FD3D-4357-ACBD-6379834A6269}.Debug|x64.Build.0 = Debug|x64
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{43E2B72C-FD3D-4357-ACBD-6379834A6269}.Debug|x86.ActiveCfg = Debug|Win32
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{43E2B72C-FD3D-4357-ACBD-6379834A6269}.Debug|x86.Build.0 = Debug|Win32
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{43E2B72C-FD3D-4357-ACBD-6379834A6269}.Release|x64.ActiveCfg = Release|x64
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{43E2B72C-FD3D-4357-ACBD-6379834A6269}.Release|x64.Build.0 = Release|x64
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{43E2B72C-FD3D-4357-ACBD-6379834A6269}.Release|x86.ActiveCfg = Release|Win32
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{43E2B72C-FD3D-4357-ACBD-6379834A6269}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {C2582D30-E578-4B2C-AB32-A4F887D1D73C}
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EndGlobalSection
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EndGlobal
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153
Part1/Lab2/Lab2.vcxproj
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153
Part1/Lab2/Lab2.vcxproj
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@@ -0,0 +1,153 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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||||
</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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||||
<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{43e2b72c-fd3d-4357-acbd-6379834a6269}</ProjectGuid>
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<RootNamespace>Lab2</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v142</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v142</PlatformToolset>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<LinkIncremental>true</LinkIncremental>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<LinkIncremental>false</LinkIncremental>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<LinkIncremental>false</LinkIncremental>
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||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<OptimizeReferences>true</OptimizeReferences>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Lab2.cpp" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="Set1.h" />
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||||
<ClInclude Include="Set2.h" />
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||||
<ClInclude Include="Set3.h" />
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||||
<ClInclude Include="Set4.h" />
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||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
36
Part1/Lab2/Lab2.vcxproj.filters
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36
Part1/Lab2/Lab2.vcxproj.filters
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@@ -0,0 +1,36 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Lab2.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Set1.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Set2.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Set3.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Set4.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
4
Part1/Lab2/Lab2.vcxproj.user
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4
Part1/Lab2/Lab2.vcxproj.user
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@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
||||
118
Part1/Lab2/Set1.h
Normal file
118
Part1/Lab2/Set1.h
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@@ -0,0 +1,118 @@
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
#include <time.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
class Set {
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||||
private:
|
||||
static int N, cnt; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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||||
int n; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
char S, * A; // <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public:
|
||||
Set operator | (const Set&) const; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set& operator |= (const Set&);
|
||||
Set operator & (const Set&) const; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set& operator &= (const Set&);
|
||||
Set operator ~ () const; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void Show(); // <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
int power() { return n; } // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(char);
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(); // <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(const Set&); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(Set&&); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (C++11)
|
||||
Set operator = (const Set&); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set operator = (Set&&); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (C++11)
|
||||
~Set() { delete[] A; } // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
};
|
||||
|
||||
Set::Set() : n(0), S('A' + cnt++), A(new char[N + 1]) { A[0] = 0; }
|
||||
|
||||
Set::Set(char) : S('A' + cnt++), n(0), A(new char[N + 1]) {
|
||||
for (int i = 0; i < N; i++)
|
||||
if (rand() % 2) A[n++] = i + 'A';
|
||||
A[n] = 0;
|
||||
cout << '\n' << S << " = [" << A << "]";
|
||||
}
|
||||
|
||||
Set::Set(const Set& B) : S('A' + cnt++), n(B.n), A(new char[N + 1]) {
|
||||
char* dst(A), * src(B.A); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
while (*dst++ = *src++); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0
|
||||
}
|
||||
|
||||
Set Set:: operator= (const Set& B) {
|
||||
if (this != &B) {
|
||||
char* dst(A), * src(B.A); n = B.n;
|
||||
|
||||
while (*dst++ = *src++); S = 'A' + cnt++;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Set& Set :: operator &= (const Set& B)
|
||||
{
|
||||
Set C(*this);
|
||||
n = 0;
|
||||
for (int i = 0; i < C.n; ++i) {
|
||||
for (int j = 0; j < B.n; ++j)
|
||||
if (C.A[i] == B.A[j]) A[n++] = C.A[i];
|
||||
}
|
||||
A[n] = 0; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
return *this;
|
||||
}
|
||||
|
||||
Set Set :: operator & (const Set& B) const
|
||||
{
|
||||
Set C(*this);
|
||||
return std::move(C &= B);
|
||||
}
|
||||
|
||||
Set& Set :: operator |= (const Set& B)
|
||||
{
|
||||
for (int i = 0; i < B.n; ++i) {
|
||||
bool f = true;
|
||||
for (int j = 0; j < n; ++j)
|
||||
if (B.A[i] == A[j]) f = false;
|
||||
if (f) A[n++] = B.A[i];
|
||||
}
|
||||
A[n] = 0; return *this;
|
||||
}
|
||||
|
||||
Set Set :: operator | (const Set& B) const
|
||||
{
|
||||
Set C(*this);
|
||||
return std::move(C |= B);
|
||||
}
|
||||
|
||||
Set Set :: operator ~ () const
|
||||
{
|
||||
Set C;
|
||||
for (char c = 'A'; c <= 'Z'; ++c) { // <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
bool f = true;
|
||||
for (int j = 0; j < n; ++j)
|
||||
if (c == A[j]) { f = false; break; }
|
||||
if (f) C.A[C.n++] = c;
|
||||
}
|
||||
C.A[C.n] = 0;
|
||||
return std::move(C);
|
||||
}
|
||||
|
||||
Set::Set(Set&& B) : S('A' + cnt++), n(B.n), A(B.A)
|
||||
{
|
||||
B.A = nullptr;
|
||||
} // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
Set Set:: operator = (Set&& B) // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
{
|
||||
if (this != &B)
|
||||
{
|
||||
n = B.n; A = B.A; S = 'A' + cnt++; B.A = nullptr;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Set::Show() { cout << '\n' << S << " = [" << A << "]"; }
|
||||
122
Part1/Lab2/Set2.h
Normal file
122
Part1/Lab2/Set2.h
Normal file
@@ -0,0 +1,122 @@
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
#include <time.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
class Set {
|
||||
private:
|
||||
static int N, cnt; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int n; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
char S; // <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
bool* A;
|
||||
public:
|
||||
Set operator | (const Set&) const; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set& operator |= (const Set&);
|
||||
Set operator & (const Set&) const; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set& operator &= (const Set&);
|
||||
Set operator ~ () const; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void Show(); // <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
int power() { return n; } // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(char);// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(); // <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(const Set&); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(Set&&); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (C++11)
|
||||
Set operator = (const Set&); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set operator = (Set&&); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (C++11)
|
||||
~Set() { delete[] A; } // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
};
|
||||
|
||||
Set::Set() : n(0), S('A' + cnt++), A(new bool[N] {0}) {};
|
||||
|
||||
Set::Set(char) : S('A' + cnt++), n(0), A(new bool[N] {0}) {
|
||||
for (int i = 0; i < N; i++)
|
||||
if (rand() % 2) {
|
||||
A[i] = true;
|
||||
n++;
|
||||
}
|
||||
cout << '\n' << S << " = [";
|
||||
for (int i = 0; i < N; i++)
|
||||
if (A[i]) cout << char(i + 'A');
|
||||
cout << "]";
|
||||
}
|
||||
|
||||
Set::Set(const Set& B) : S('A' + cnt++), n(B.n), A(new bool[N] {0}) {
|
||||
bool* dst(A), * src(B.A); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
for (int i = 0; i < N; i++) *dst++ = *src++;
|
||||
}
|
||||
|
||||
Set Set:: operator= (const Set& B) {
|
||||
if (this != &B) {
|
||||
bool* dst(A), * src(B.A); n = B.n;
|
||||
for (int i = 0; i < N; i++) *dst++ = *src++;
|
||||
S = 'A' + cnt++;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Set& Set :: operator &= (const Set& B)
|
||||
{
|
||||
Set C(*this);
|
||||
n = 0;
|
||||
for (int i = 0; i < N; ++i) {
|
||||
if (C.A[i] && B.A[i]) { A[i] = true; n++; }
|
||||
else A[i] = false;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Set Set :: operator & (const Set& B) const
|
||||
{
|
||||
Set C(*this);
|
||||
return std::move(C &= B);
|
||||
}
|
||||
|
||||
Set& Set :: operator |= (const Set& B)
|
||||
{
|
||||
for (int i = 0; i < N; ++i)
|
||||
if (B.A[i]) {
|
||||
A[i] = true;
|
||||
n++;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Set Set :: operator | (const Set& B) const
|
||||
{
|
||||
Set C(*this);
|
||||
return std::move(C |= B);
|
||||
}
|
||||
|
||||
Set Set :: operator ~ () const
|
||||
{
|
||||
Set C;
|
||||
for (int i = 0; i < N; ++i) { // <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
C.A[i] = !A[i];
|
||||
}
|
||||
return std::move(C);
|
||||
}
|
||||
|
||||
Set::Set(Set&& B) : S('A' + cnt++), n(B.n), A(B.A)
|
||||
{
|
||||
B.A = nullptr;
|
||||
} // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
Set Set:: operator = (Set&& B) // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
{
|
||||
if (this != &B)
|
||||
{
|
||||
n = B.n; A = B.A; S = 'A' + cnt++; B.A = nullptr;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Set::Show() {
|
||||
cout << '\n' << S << " = [";
|
||||
for (int i = 0; i < N; i++) if(A[i]) cout << char(i + 'A');
|
||||
cout << "]";
|
||||
}
|
||||
114
Part1/Lab2/Set3.h
Normal file
114
Part1/Lab2/Set3.h
Normal file
@@ -0,0 +1,114 @@
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
#include <time.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
class Set {
|
||||
private:
|
||||
static int N, cnt; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int n; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
char S; // <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int A;
|
||||
public:
|
||||
Set operator | (const Set&) const; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set& operator |= (const Set&);
|
||||
Set operator & (const Set&) const; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set& operator &= (const Set&);
|
||||
Set operator ~ () const; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void Show(); // <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
int power() { return n; } // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(char);// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(); // <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(const Set&); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(Set&&); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (C++11)
|
||||
Set operator = (const Set&); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set operator = (Set&&); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (C++11)
|
||||
~Set() {} // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
};
|
||||
|
||||
Set::Set() : n(0), S('A' + cnt++), A(0) {};
|
||||
|
||||
Set::Set(char) : S('A' + cnt++), n(0), A(0) {
|
||||
for (int i = 0; i < N; i++)
|
||||
if (rand() % 2) {
|
||||
A |= (1 << i);
|
||||
n++;
|
||||
}
|
||||
cout << '\n' << S << " = [";
|
||||
for (int i = 0; i < N; i++)
|
||||
if ((A >> i) & 1)
|
||||
cout << char(i + 'A');
|
||||
cout << "]";
|
||||
}
|
||||
|
||||
Set::Set(const Set& B) : S('A' + cnt++), n(B.n), A(B.A) { }
|
||||
|
||||
Set Set:: operator= (const Set& B) {
|
||||
if (this != &B) {
|
||||
n = B.n;
|
||||
A = B.A;
|
||||
S = 'A' + cnt++;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Set& Set :: operator &= (const Set& B)
|
||||
{
|
||||
n = 0;
|
||||
A = A & B.A;
|
||||
for (int i = 0; i < N; i++) if ((A >> i) & 1) n++;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Set Set :: operator & (const Set& B) const
|
||||
{
|
||||
Set C(*this);
|
||||
return std::move(C &= B);
|
||||
}
|
||||
|
||||
Set& Set :: operator |= (const Set& B)
|
||||
{
|
||||
n = 0;
|
||||
A = A | B.A;
|
||||
for (int i = 0; i < N; i++) if ((A >> i) & 1) n++;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Set Set :: operator | (const Set& B) const
|
||||
{
|
||||
Set C(*this);
|
||||
return std::move(C |= B);
|
||||
}
|
||||
|
||||
Set Set :: operator ~ () const
|
||||
{
|
||||
Set C;
|
||||
C.A = ~A;
|
||||
return std::move(C);
|
||||
}
|
||||
|
||||
Set::Set(Set&& B) : S('A' + cnt++), n(B.n), A(B.A)
|
||||
{
|
||||
B.A = 0;
|
||||
} // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
Set Set:: operator = (Set&& B) // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
{
|
||||
if (this != &B)
|
||||
{
|
||||
n = B.n; A = B.A; S = 'A' + cnt++; B.A = 0;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Set::Show() {
|
||||
cout << '\n' << S << " = [";
|
||||
for (int i = 0; i < N; i++) if ((A >> i) & 1)
|
||||
cout << char(i + 'A');
|
||||
cout << "]";
|
||||
}
|
||||
208
Part1/Lab2/Set4.h
Normal file
208
Part1/Lab2/Set4.h
Normal file
@@ -0,0 +1,208 @@
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
#include <time.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
class SetElem {
|
||||
public:
|
||||
char el;
|
||||
SetElem* next;
|
||||
SetElem(char e, SetElem* n = nullptr) : el(e), next(n) { }
|
||||
~SetElem() { delete next; }
|
||||
};
|
||||
|
||||
class Set {
|
||||
private:
|
||||
static int N, cnt; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int n; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
char S; // <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
SetElem* A;
|
||||
public:
|
||||
Set operator | (const Set&) const; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set& operator |= (const Set&);
|
||||
Set operator & (const Set&) const; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set& operator &= (const Set&);
|
||||
Set operator ~ () const; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void Show(); // <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
int power() { return n; } // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(char);// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(); // <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(const Set&); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set(Set&&); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (C++11)
|
||||
Set operator = (const Set&); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Set operator = (Set&&); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (C++11)
|
||||
~Set() {} // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
};
|
||||
|
||||
Set::Set() : n(0), S('A' + cnt++), A(nullptr) {};
|
||||
|
||||
Set::Set(char) : S('A' + cnt++), n(0), A(nullptr) {
|
||||
SetElem* pA = A;
|
||||
for (int i = 0; i < N; i++)
|
||||
if (rand() % 2) {
|
||||
if (A) {
|
||||
pA->next = new SetElem(char(i + 'A'));
|
||||
pA = pA->next;
|
||||
}
|
||||
else {
|
||||
A = new SetElem(char(i + 'A'));
|
||||
pA = A;
|
||||
}
|
||||
n++;
|
||||
}
|
||||
cout << '\n' << S << " = [";
|
||||
for (SetElem* p = A; p; p = p->next)
|
||||
cout << p->el;
|
||||
cout << "]";
|
||||
}
|
||||
|
||||
Set::Set(const Set& B) : S('A' + cnt++), n(B.n), A(nullptr) {
|
||||
SetElem* pA = A, * pB = B.A;
|
||||
while (pB) {
|
||||
if (pA) {
|
||||
pA->next = new SetElem(pB->el);
|
||||
pA = pA->next;
|
||||
}
|
||||
else {
|
||||
A = new SetElem(B.A->el);
|
||||
pA = A;
|
||||
}
|
||||
pB = pB->next;
|
||||
}
|
||||
}
|
||||
|
||||
Set Set:: operator= (const Set& B) {
|
||||
if (this != &B) {
|
||||
n = B.n;
|
||||
A = nullptr;
|
||||
SetElem* pA = A, *pB = B.A;
|
||||
while (pB) {
|
||||
if (pA) {
|
||||
pA->next = new SetElem(B.A->el);
|
||||
pA = pA->next;
|
||||
}
|
||||
else {
|
||||
A = new SetElem(B.A->el);
|
||||
pA = A;
|
||||
}
|
||||
pB = pB->next;
|
||||
}
|
||||
S = 'A' + cnt++;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Set& Set :: operator &= (const Set& B)
|
||||
{
|
||||
n = 0;
|
||||
SetElem* last = nullptr, * pA = A;
|
||||
for (SetElem* pB = B.A; pB; pB = pB->next) {
|
||||
while (pA && pA->el < pB->el) pA = pA->next;
|
||||
if (pA && pA->el == pB->el) {
|
||||
if (last == nullptr) {
|
||||
last = pA;
|
||||
A = pA;
|
||||
}
|
||||
else {
|
||||
last->next = pA;
|
||||
last = pA;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pA) last->next = nullptr;
|
||||
for (pA = A; pA; pA = pA->next) n++;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Set Set :: operator & (const Set& B) const
|
||||
{
|
||||
Set C(*this);
|
||||
return std::move(C &= B);
|
||||
}
|
||||
|
||||
Set& Set :: operator |= (const Set& B)
|
||||
{
|
||||
n = 0;
|
||||
SetElem* pA = A;
|
||||
for (SetElem* pB = B.A; pB; pB = pB->next) {
|
||||
if (pA) {
|
||||
while (pA->next && pA->next->el - 'A' < pB->el - 'A') pA = pA->next;
|
||||
if (!pA->next || pA->next->el - 'A' != pB->el - 'A') {
|
||||
if (pA == A) {
|
||||
if (pB->el - 'A' <= pA->el - 'A') {
|
||||
pA = new SetElem(pB->el, A);
|
||||
A = pA;
|
||||
}
|
||||
}
|
||||
else {
|
||||
pA->next = new SetElem(pB->el, pA->next);
|
||||
pA = pA->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
pA = new SetElem(pB->el);
|
||||
A = pA;
|
||||
}
|
||||
}
|
||||
for (pA = A; pA; pA = pA->next) n++;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Set Set :: operator | (const Set& B) const
|
||||
{
|
||||
Set C(*this);
|
||||
return std::move(C |= B);
|
||||
}
|
||||
|
||||
Set Set :: operator ~ () const
|
||||
{
|
||||
Set C;
|
||||
C.n = N - n;
|
||||
SetElem* pC = C.A, *pA = A;
|
||||
for (char c = 'A'; c <= 'Z'; ++c) { // <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
if (pA && pA->el > c) {
|
||||
if (pC) {
|
||||
pC->next = new SetElem(c);
|
||||
pC = pC->next;
|
||||
}
|
||||
else {
|
||||
C.A = new SetElem(c);
|
||||
pC = C.A;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(pA) pA = pA->next;
|
||||
else {
|
||||
pC->next = new SetElem(c);
|
||||
pC = pC->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
return std::move(C);
|
||||
}
|
||||
|
||||
Set::Set(Set&& B) : S('A' + cnt++), n(B.n), A(B.A)
|
||||
{
|
||||
B.A = 0;
|
||||
} // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
Set Set:: operator = (Set&& B) // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
{
|
||||
if (this != &B)
|
||||
{
|
||||
n = B.n; A = B.A; S = 'A' + cnt++; B.A = 0;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Set::Show() {
|
||||
cout << '\n' << S << " = [";
|
||||
for (SetElem* p = A; p; p = p->next)
|
||||
cout << p->el;
|
||||
cout << "]";
|
||||
}
|
||||
Reference in New Issue
Block a user